Let’s start this baby!

This is the very first post in what, I hope, is going to be a long and interesting chain of posts, over the years, until I eventually die! Since it’s the first one, and you’re reading this, you might want to know what’s going to be happening here.

This is going to be a blog. Yeah, shocking! But a blog in an original sense, and that is a “web log“. Occasionally I might be throwing random things in, but in general, it’s going to be related to Artificial Intelligence, both in terms of my current job (in the computer games industry!) as well as serious AI in all possible flavors.

The motivation behind starting a blog is that during many years of learning stuff, experimenting, building things, investigating, figuring out, I’ve built a big collection of notes on all the things I’ve done. That in itself is not a problem, but all the notes are in all the possible formats and different mediums (mostly paper!). Getting back to notes on a specific thing from a year back is practically impossible.

Since after years of not touching serious AI I’ve decided to refresh my knowledge on the topic I know I’m going to have plenty of things I’d like to note down, to log (!). This is why I’ve decided to start this blog. I’m going to post notes on my rediscoveries and advancements in the serious AI, as well as things related to what I’m currently doing at my day job as an AI programmer in the games industry. And when I say notes I mean it! It’s just going to be things I’ve written down hoping someone (like myself in 10 months from now) is going to find them useful/interesting.

Wrapping up, I feel obligated to say this is not my first try at writing a blog. The previous one was on Unreal Engine 4 AI and has since been taken off-line. Since nothing in the internetz is gone forever, and I’m a pack-rat, it can be still accessed here.

Oh yeah, and if you insist on knowing who the hell I am, see here.

1 thought on “Kick-off!”

  1. Looking forward to the notes :D I’m a huge fan of AI in general and I love seeing what something like the unreal engine can do via their tools.

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